Untitled Hovercar Game
A downloadable game for Windows
Download NowName your own price
Untitled Hovercar Game: a game in which you drive a pick-up hovercar, triying your best to deliver a box to the objective without letting it fall! (the box is propely secured to the back of your vehicle of course! ;D)
- Complete all the levels to obtain a cool prize!
- 6 levels
- Physically based veichle movement
- Retro/low res style (which totally isn't made to hide my atrocious 3D modeling skills)
- Cool prize if you complete all the levels!
- Have I mentioned there is a cool prize if you complete the game?
- Oh yeah I was about to forget it, there is a C O O L P R I Z E I F Y O U C O M P L E T E T H E G A M E
You can play this game with mouse and keyboard too, but if you have a controller I highly recommend you using it
Status | Prototype |
Platforms | Windows |
Author | FullCrazy |
Genre | Platformer |
Made with | Unity, Blender |
Tags | 3D, Casual, Difficult, hovercar, Low-poly, Physics, Pixel Art, Short, Unity |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Download
Download NowName your own price
Click download now to get access to the following files:
UntitledHovercarGame.zip 25 MB
Development log
- Untitled Hovercar Game just released!Nov 14, 2021
Comments
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Hi FullCrazy, this was a neat game! I really liked that you found a cool game mechanic with the hover car and that you oriented the rest of the game around that! I thought the hover pads especially were a neat addition.
Some quality of life stuff if you care to implement: I found the game a little difficult, I was only able to complete half the levels. Some other minor possible changes: being able to access the menu (esc) on the game over screen. Also the mouse sensitivity could be turned down a tad.
Overall I enjoyed your game a lot! I can tell you put some good effort into it. I'm looking forward to whatever you develop next!
Thank you for the great feedback! I will check out your advices as soon as I have some free time, and by the way I'm aware that the game is difficult, i wanted it to be hard but unfortunately it's my first take at level design, so I still have to figure out how to propely balance difficulty, however I'm sure that I'll eventually be able to do that the right way
This is a cool concept and has been nicely executed. Congrats on your release! The mouse sensitivity on the camera feel too high (for me). I also think it would be cool if the tree foliage had a smaller collider, so they felt a little more cushiony. I love how it looks!
Thank you for the feedback, it means a lot to me!
I will check out your advices and include them in a future release as soon as I have some time
Good luck!
The cool prize is really cool
Yeah I know
Lmao this dude is talking to himself
Lol